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If you're looking for something more modern Elden Ring was an enormous success last year and has a pretty creative modding community. I don't think it can quite
by smcl 4y ago
If you're looking for something more modern Elden Ring was an enormous success last year and has a pretty creative modding community. I don't think it can quite compare to Doom, HL, Quake or UT where you effectively got map tools and/or SDK that explicitly supported modding. But these were relatively unique situations where the most popular games happened also to have good support for mods, with the developers often bundling the necessary tools to do so.
- devnullbrain 4y agoModding Elden Ring is flirting with ban evasion. IMO it's more of a product of a dedicated fanbase than one of supportive developers.
- smcl 4y agoIt’s definitely going against the grain but what I was trying to say is that there is a surprising amount of modding wherever you look, even in very recent games that you might not otherwise expect. What’s missing is a UT or a Quake - triple-A title with first-party modding - and we were lucky to experience a few titles having this within a few years of each other. But as another commenter said you’ve now got entire engines and asset libraries available at your disposal. Where more indie games like Neon White, Amid Evil or Dusk would back in the 90s/00s probably have been developed as a Quake or Unreal TC, they can now be built from the ground up as a standalone game. I do miss the days of stumbling upon all sorts of mods on magazine CDs or on FTP sites, for what it’s worth.