2 ms·
I generally agree, but the thing with these small maps is that you don't have time to "understand the opponent". Kill times are in the order of seconds, and dea
by imiric 4y ago
I generally agree, but the thing with these small maps is that you don't have time to "understand the opponent". Kill times are in the order of seconds, and death comes from every direction. There's no place to hide, strategize, and out think your opponent. In many cases, you can get away with aiming at the enemy's spawn point and rack up a dozen kills in a minute.
At least some CoD maps like Shipment, Shoot House and Rust have a bit more complexity, places to maneuver, and, yes, even camp for a short while. The biggest thrill is always rushing to the top of the tower on Rust, where you feel you have a clear advantage, and conversely, taking revenge on that pesky tower camper.
I haven't played fy_iceworld, but think that boiling that formula down to where there's absolutely no place to hide, removes any strategy at all, and staying alive becomes a matter of luck, rather than skill.