4 ms·
The custom mapping community of CS 1.6 was truly special, and it's incredible to see how much it has shaped the games we know and love today. Back in those days
by johnxie 4y ago
The custom mapping community of CS 1.6 was truly special, and it's incredible to see how much it has shaped the games we know and love today. Back in those days, community building was as simple as spinning up your own dedicated servers and hosting new maps that everyone could enjoy.
I ran a few popular fun map servers, constantly experimenting with new mods, game/gravity settings, and rotating new maps based on community votes. There was a strong sense of excitement around testing out the latest custom maps, and even the quirky bugs added to the fun.
- jamesfinlayson 4y agoAnd it still is - the efforts people still go to to produce Counter-Strike maps, working around the quirks of the various game entities that don't properly reset at the end of a round and so on.
- Galaco 4y agoIn many cases, specifically working with those kinds of quirks. Being able to persist certain state between rounds in CS using these kinds of bugs has been a godsend for many custom game modes (for me personally, my work with Zombie Escape in CS:S and CS:GO)