3 ms·
Custom maps, not arbitrated by the game company, were the best part of the FPS genre.
by plaguepilled 4y ago
Custom maps, not arbitrated by the game company, were the best part of the FPS genre.
- nerdponx 4y agoAnd Starcraft!
- feoren 4y agoThe Tower Defense genre was invented in Starcraft custom maps, all the way back to the popular Starship Troopers maps, then Bunker Defense, and so on. MOBAs were invented in Warcraft 3 custom maps with the original DOTA. It's so clear how beneficial it is to any creative sphere to have those rapid development loops, where you can go from having a cool idea to having random strangers playing it within a few days. There was another really popular Starcraft custom map (genre, really) called "Commandos" where you had a constant spawn rate of marines and could upgrade them into various things; I always thought that was a super fun mode, but it never materialized into a larger genre like Tower Defense and MOBAs did. I wonder if there's a missed (latent) opportunity there?
- robertlagrant 4y ago> The Tower Defense genre was invented in Starcraft custom maps Rampart[0] has entered the chat. [0] https://en.wikipedia.org/wiki/Rampart_(video_game) https://en.wikipedia.org/wiki/Rampart_(video_game)
- AMerrit 4y agoI didn't do Starcraft, but remember "Footies" maps in WC3 which sounds exactly the same as "Commandos". It was insanely popular, but never lived on like DOTA did. It is sort of funny to think of it as a sort of evolutionary dead end, or maybe it lives on somewhere else?
- ajkjk 4y agoI think there are a ton of SC (and other RTSes like AOE) mods which are just waiting to be made into standalone games. "Nexus Wars" comes to mind as a favorite. But there were so many, I wish I could remember them.
- Eumenes 4y agoThese were my favorite customer maps of CS: https://nipper.thedarkterritory.com/cs.html https://nipper.thedarkterritory.com/cs.html