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Could you just match-up players to similarly skilled opponents? I'm not a player, but I assume people access Dota using the same account each time they play? T
by zizee 4y ago
Could you just match-up players to similarly skilled opponents?
I'm not a player, but I assume people access Dota using the same account each time they play? Their win/loss record should produce a decent "skill" ranking. Those that are cheating will un/naturally do better, and eventually they'll just be playing each other.
It would be sort of like a shadow-banning. They still get to play, but real people don't have to come in contact with them.
Who cares if the cheaters play other cheaters? Perhaps it's a drain on the company resources? But if they're paying participants, does it matter?
- jamesfinlayson 4y agoI think they already do this with their matchmaking system. I'm a bit out of the loop on Valve's newer games but at least with the older ones, if you were cheat banned you could still play but were just stuck playing on the servers without cheat protection (so basically cheaters got stuck playing with cheaters).
- sfrigon 4y agoYeah that's what I thought too. I think they could even get those cheaters to pay for the non-cheaters. Say they pay a monthly fee (I'm not sure if it's the case for DotA? I don't play any games right now). You create a monthly challenge where you get a chance to get a month of subscription for free! But you make it very hard for the cheaters to get it, like a ration of 1/20 (either through shadow banning or by redirecting them to an almost impossible challenge). Another alternative I thought, you could monetize cheaters by pushing ads to them whereas the non-cheaters don't get any ads. And you could make it so that if you don't cheat for a while, give up all the items/experience you got while cheating, you're welcome back to the normal process. Just to keep them paying the monthly fee as they have a path to redemption.