4 ms·
This is true, but you have to understand that there is a phenomenal amount of talent locked up in Hollywood. I'm not necessarily talking about directors or acto
by ender7 15y ago
This is true, but you have to understand that there is a phenomenal amount of talent locked up in Hollywood. I'm not necessarily talking about directors or actors, but camera men, DPs, best boys, set dressers...the list goes on and on. These people have skills that require many, many years of on-site training.
(Don't forget about producers, line producers, production managers, site scouts, and all of the logistics people who find a way to make a huge movie happen)
Making a small, Blair Witch Project/Little Miss Sunshine/indie whatever doesn't require an army of people with these skills. You can get away with some rough edges and end up looking good.
But making the next Avatar? That's not a problem that will be solved solely with technology. You have to find some way to extract these guys from an industry that already pays them pretty well.
- zerostar07 15y agoQuestion: Mega-productions like avatar rely mostly on special effects than storytelling. Are people still impressed by special effects and stunts? Aren't video games becoming more impressive to look at than movies? As a result, are these technical skills becoming less important?
- Drbble 15y agoA movie has something like 3x3 times the resolution of a video game.
- cstross 15y agoWhich is why the state of the art in Machinima is only a couple of years behind the state of the art in cinematic CGI. (What you're pointing to is a problem that can be solved by adding cpu cores. Because movies aren't shown in real time during rendering. Yet.)
- whatusername 15y agoDon't forget: Video Games face the same problems that Hollywood does. And games like Skyrim are starting to have pretty massive development budgets.
- contextfree 15y ago"special effects" is kind of a misnomer when what you are really talking about is mostly the creation of a richly detailed virtual world - it's less about clever tricks and more about art, animation, etc. admittedly, this sort of thing (immersing you in a virtual world) is indeed something video games have already proven themselves rather good at (unlike storytelling imo)
- waterlesscloud 15y agoNone of these people are locked into anything. They're all essentially freelance workers, moving from one startup to the next. Each project is its own world, and doesn't lock anyone into anything. Well, with the exception of franchises locking in some actors. I've known both above the line and below the line people to move from the biggest blockbusters to projects with a very-low-five-figure budget and back again. They like working on the gritty no-budget projects where they can exercise a lot more creative freedom. Heck, I've known top crew to show up and work for literally nothing more than a sandwich. And if you showed up with $100 million tomorrow, they all could and would work on your huge blockbuster. That's pretty much how the system works now. You just need the money if the blockbuster is your goal. The important thing here is that none of them are locked into anything. The talent is free to go where it will. There's union rules for minimums and such, and if you played long term at something you'd have to comply, but that's not an onerous burden.
- feralchimp 15y agoI feel like you guys are right on the edge of a solid idea. If the Hollywood advantage is not the technical tools, or the raw funding capability, then it's the rich understanding of the talent pool that can properly wield those things. They are a highly advanced network of HR organizations. Does IMDBPro have listings for crew?
- querulous 15y agoYou don't even need to play by union rules. The unions are broken in Vancouver, Toronto, the Czech Republic and other non-Hollywood film centers. You get the exact same people showing up to work on the latest TCF or GEP productions as you do the non-union indies in these places. The same is possibly true of Hollywood and New York, but it's been years since I've worked in either of those places.