3 ms·
Often the design of the gameplay requires trusting the client. Ie, foliage that partially obscures an enemy. There's no way to have this as a feature that does
by dleslie 4y ago
Often the design of the gameplay requires trusting the client.
Ie, foliage that partially obscures an enemy. There's no way to have this as a feature that doesn't require trusting the client to render the foliage properly.
- jamesfinlayson 4y agoYeah I thought the client got a lot of this extra information for performance reasons more than anything e.g. only play enemy shooting sounds if the enemy is nearby - do all the processing on the client so that the server doesn't need to work out a matrix of who can hear who and send the appropriate message to each client.