3 ms·
I think the future of gaming is to get rid of mechanics that computers are good at. Aimbots in an FPS are a common cheat, and they are pretty much undetectable
by jrockway 4y ago
I think the future of gaming is to get rid of mechanics that computers are good at. Aimbots in an FPS are a common cheat, and they are pretty much undetectable with video analysis + a modded usb mouse providing the inputs. What I take away from that is that the next generation of first-person-kill-the-enemy games will simply rely less on aim and more on tactics and strategy; "press E to apply this debuff to this enemy" instead of "click the enemy's head to kill them". Overwatch is a good example of this style of game; you can be a top 10 player with garbage aim. (Aim is still a mechanic and people do cheat, of course.)
Wall hacks are another common hack; getting information that the game client has but that you aren't supposed to know. I think games will have to evolve to being "perfect information", just let all players see behind walls.
All in all, I don't see cheating as ruining gaming as a whole. Game designers will design games that are more difficult to cheat at, and hopefully there will be less cheaters ruining your matches. I would definitely play the can-see-behind-walls-and-aim-doesn't-matter FPS!
- hackerlight 4y ago"I think games will have to evolve to being "perfect information", just let all players see behind walls." Just don't send the data to the game client until the last moment. Currently the game server is literally telling your computer where the enemy is located behind the walls. Wallhacks can be made to be impossible with enough development effort.
- achempion 4y agoIn CSGO, there are HvH servers dedicated to cheaters where everyone cheats with their favourite software making it impossible to cheat as everyone is in the same conditions.