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> An example is Tekken where I play as Lei Wulong. He's extremely uncharacteristic and idiosyncratic, to the point that if you fight actual Lei players -- it's
by rlonstein 4y ago
> An example is Tekken where I play as Lei Wulong. He's extremely uncharacteristic and idiosyncratic, to the point that if you fight actual Lei players -- it's immediately obvious that bots don't play the same. One of my friends (a newer fighting game player) particularly hates my playstyle and tried to scrim against Lei bots to practice, but instantly realized they play nothing like me or any other Lei. Lei is a rare character to play. So he had to just keep scrimming, really.
Fellow Tekken player here (since 1994 in the arcade even have a full-size arcade stick so the play feels similar). You're right that most of the practice bots don't fight anything like humans. You can, for lack of a better word, "bully" them by executing short combos and pushing them to stay on defense by advancing and they're usually terrible at take down reversals (the consistent exception is King). This tactic fails against a skilled human player who will jump, dash, side-step, or even slip in a low kick. Humans will also make you chase them around the arena when they're low on health.