4 ms·
I'm a pretty massive gamer, and one thing I think bears mention is that game companies show similar signs of customer-contempt as the Hollywood middlemen. This
by dboat 15y ago
I'm a pretty massive gamer, and one thing I think bears mention is that game companies show similar signs of customer-contempt as the Hollywood middlemen. This leads me to think that the problem is not the people who are creative, the problem is the middlemen who have found exceptional margins and do not want to let them go.
For signs of game publisher contempt, see safedisc, securom and similar cases in which game performance, reliability and convenience (in other words, the user experience) have been compromised in order to ineffectually impede piracy.
Rather than kill Hollywood, producers of things many do so enjoy, I think startups need to focus on finding ways to allow the creative network of the industry to thrive by reaching people without the need for the collective organizations and legacy businesses who are willing to attack the end-users.
Issues or morality and legality aside, suing your users, interfering with their freedom by legal meddling and otherwise tarnishing their experience is a poor choice for purely pragmatic reasons.
Killing, ever a tempting solution, is not the best answer here.