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There was plenty of room for individual experimentation---it was the players who weren't flexible enough. Before role queue, any particular player could, at th
by invalidOrTaken 4y ago
There was plenty of room for individual experimentation---it was the players who weren't flexible enough. Before role queue, any particular player could, at the drop of a hat, mid-match, mid-life, switch to another of 21 very different heroes. Hard for a game to get more flexible than that!
But in the end, it seems the players didn't want that, and instead wanted less flexibility for their teammates and the enemy team.
- nemothekid 4y agoBlaming 5 other people for not understanding to play around 21 other wildly different heroes isn't flexibility in game design. Your are asking 5 other people to play a fundamentally different game than the one they have learned. You couldn't "individually experiment" because fundamentally you needed team experimentation; you can't play Reinhardt in isolation, and subjecting your team to experimentation on your own whims leads to toxicity. I think many people who go down the "I should be able to play what I want and people should adapt to me" don't realize they are being selfish in play style in a game like Overwatch.
- invalidOrTaken 4y agoI mean, it sounds like they were just bad at the game that Overwatch was. I learned to adapt around them, after all. I won't deny it was hard. But it was also very fun and rewarding. Overwatch is a different, less flexible game now, closer to what I think most people thought Overwatch was, and apparently wanted. It is what it is.