3 ms·
I suggest having a look at Deep Rock Galactic (http://deeprockgalactic.com http://deeprockgalactic.com). It's a coop-first game (that is, it's meant to be play
by CaliforniaKarl 4y ago
I suggest having a look at Deep Rock Galactic (http://deeprockgalactic.com http://deeprockgalactic.com). It's a coop-first game (that is, it's meant to be played with others, but can be played solo) that is PvE (that is, you & others are working together, against "the environment").
Missions are arranged into five difficulty levels ("Hazard 1", a.k.a "Haz1", the easiest, through "Haz5"). I've found that, when playing with random people, Haz2 or Haz3 gets you a good combination of players. Of course there are toxic players, but the proportion of them (that is, the number of toxic players as a percentage of the playerbase online at any given time) is low.
I think Haz4—more difficult than Haz3 but not Haz5—has a higher chance of toxic players. I avoid Haz5 as it's _extremely_ difficult for my skill level, but I understand the players who regularly do Haz5 missions are good folk.
If you play DRG on Steam, and you ever see me online (http://steamcommunity.com/id/CaliforniaKarl/ http://steamcommunity.com/id/CaliforniaKarl/), feel free to ping me for a mission!
- pants3000 4y agoDid you have that username before or after DRG?
- HideousKojima 4y agoSadly co-op PVP is still no guarantee the game won't be ruined by cheaters. I love Monster Hunter: World, and you'll run into random players who have hacked gear that one shot the monster. Playing with friends, or running a dedicated server where you cultivate a community, are the only options.
- Terretta 4y agoSame in Fallout 76 which is a cooperative PvE casual game, enjoyed by the fabled middle-American casual gamer Mom. (And Dads, and anyone else who isn't playing for competition.) For some reason, some players spend 3 figures at RMT sites for weapons that can few-shot the server-wide event bosses. There's no in-game benefit for this. The boss events are designed to entertain a half dozen to dozen players for 5 - 15 minutes. Insta death for the boss just means everyone has to wait longer for the next event. Other players use a glitch in the game that lets them blanket the event zone with white explosions, so no players (including themselves) can see the event. The only recourse is to switch servers or just leave the event. This phenomenon is interesting enough to have been researched: "Results support the relationship between self-determination theory need satisfaction and enjoyment, and indicate that griefers enjoy their gameplay style as much as community-based players, despite the antisocial nature of the gameplay style resulting in differing levels of need satisfaction." https://www.researchgate.net/publication/282197704_The_enjoyment_of_griefing_in_online_games https://www.researchgate.net/publication/282197704_The_enjoy...