3 ms·
> How did the older games actually accomplish this? Using Counter-Strike as an example: no matchmaking system - relied upon community hosted servers offering a
by scrlk 4y ago
> How did the older games actually accomplish this?
Using Counter-Strike as an example: no matchmaking system - relied upon community hosted servers offering a wide range of game modes (official and community created). More competitive matches (pick-up games) were often found via IRC.
- Tool_of_Society 4y agoYeah I had a whole slew of servers saved that I would regularly play on. If I was in a serious try hard mood I had a selection of servers I'd check. If I was in a half as I'm drunk and want to play I had a group of servers for that. If I wanted to play the warcraft 3 mod I had servers for that too. Even had servers for off the wall stuff talked about above. Now I dunno...
- usrusr 4y agoWith the consequence that games were suffering through a much harder sink or swim in terms of popularity: the matchmaking puts the threshold for "sufficiently popular" much lower. I'm not happy about the matchmaking, but there isn't really an alternative.