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Incidentally, Paul Buchheit deserves all the credit for this idea. The YC partners were having lunch yesterday and he suggested posting this RFS. Whereupon we
by pg 15y ago
Incidentally, Paul Buchheit deserves all the credit for this idea. The YC partners were having lunch yesterday and he suggested posting this RFS. Whereupon we all turned to Jessica, who is usually the one who talks us out of doing crazy things. I was kind of surprised she didn't try to talk us out of it.
- mikikian 15y agoOur platform, Gickup, lets developers create interactive game shows, which I believe is what you are asking for. Here's a recording of one of our games: http://www.youtube.com/watch?v=TxJZtEL8LZM http://www.youtube.com/watch?v=TxJZtEL8LZM. You can read our longer response here: https://plus.google.com/104744911050510468464/posts/GRfzgSuST3p https://plus.google.com/104744911050510468464/posts/GRfzgSuS...
- algoshift 15y agoWith all due respect, if YC wants to focus on something outside your standard fair I'd suggest you look at the problem of manufacturing. The NY Times article that is the subject of another HN post is right on the money as far as the issues surrounding manufacturing --of just about anything-- outside of China. http://www.nytimes.com/2012/01/22/business/apple-america-and-a-squeezed-middle-class.html?_r=2&hp http://www.nytimes.com/2012/01/22/business/apple-america-and... If you want to give back to the country, principles and culture that quite literally gave you everything you are today I'd suggest putting money and brain-power to work on this very problem. Develop new advanced automated manufacturing technologies that the world has yet to even imagine. Develop new work-flows, materials and processes. Develop new supply chain paradigms and environmentally-friendly systems. Develop tech that will bring back millions upon millions of jobs lost to, effectively, slave labor. Make Artificial Intelligence and Robotics the next big thing. This is the future. Hollywood, is doing a good job of destructing itself. And, in the grand scheme of things, they are just about insignificant.
- sampsonjs 15y agoLOL @ Jessia not "talking you out of doing something crazy." You didn't do anything crazy, you put up a web page that says "I think Hollywood is doomed!". And that says you possibly might be willing to bet a few grand on someone who agrees with you, maybe. Oh Paul, you daredevil you!
- tomjen3 15y agoIt may easily be the most straightforward RFS you have ever put forward -- at least in hindsight. It wasn't until I read that that I realised how obvious it is that Hollywood is going down the drains.
- skb_ 15y agoDid you guys consider video games? I think that's already a viable alternative form of entertainment. I would argue video games already killed Hollywood, they just never pulled the sword out. $50 for 100+ hours of content vs $10 for roughly 2 hours? No contest.
- pearle 15y agoI understand your point but, multi-player aside, how many $60 games (that's the standard pricing these days for AAA titles) provide 100+ hours? They are very rare. Skyrim is the only recent qualifying game that jumps to mind.
- natesm 15y agoWhy put aside multiplayer? I think I've paid $0.50/hour for my copy of Battlefield 3.
- pearle 15y agoI do not argue against the fact that multiplayer games have a longer potential playtime, however not all games have multiplayer so you just can't say that a $50 or $60 game will definitely have 100+ hours of entertainment value.
- eru 15y agoYou are probably looking at the wrong games. Most people who aren't already into games, won't buy the 60 USD games. Casual games will catch them. Think Solitaire or Tetris, which lots of people have sunk more than 100 hours over the years into. Or even evil Farmville.
- marshray 15y agoI think in a sense you've identified the issue too. For every dedicated player who will pay $60 and be disappointed when he beats the game in 50 hours, there are 99 or 999 who want a game that they don't have to invest as much in. Players like me want to play on our own terms and come and go as they please. I used to play a lot of WoW but shutting down all my VMs and rebooting out of Linux to do so is now a big disincentive. I have tried to get into some PS3 games but the long mandatory updates the system forces you into just makes me hate it. Oh my god and the loading screens that plague the PS3 are just horrid. (Sorry I'm not trying to complain, just trying to give you guys some ideas. :-)
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- TomOfTTB 15y agoYou’re an ass. Pardon the bluntness of that statement but I’m home right now because this pissed me off so much. So my tone is less measured. Have you even contemplated all the things the industry you’re trying to “kill” does? Make note of something: Hollywood is one of the most unionized workforces in the United States. This isn’t a story of rich studio heads taking advantage of people. Actors, Writers, Stage Hands, Directors, and just about everyone else in Hollywood is in a union of some kind and there’s a reason for that. Creativity is random and creative people can’t count on steady work. So they need equitable pay to survive. There’s an organization called Chanel 101 in LA. It’s basically a bunch of creative people showing their work (they put the stuff online if you want to google it). What the great majority of these people have in common is they work in the industry. Not as actors or writers but as stagehands, clerks and other low level positions. They are the people fighting their way up through the system and the system is designed to support them while they do. The system you’re trying to kill is what keeps those people alive. What puts food on their table so they can keep working towards their dreams. Because they aren’t programmers. They can’t go out and get an $85,000 a year day job that allows them to live comfortably while they tinker on a startup in their spare time. The studio system, as obnoxious as it is, exists for a reason. It’s an equilibrium that’s developed over decades of creating media. Every few years you’ll see a famous actor form their own studio yet those studios always end up playing by the same rules as the existing studios. Because it’s still roughly the most equitable system available (and if you don’t believe that you should feel free to try and start your own studio) Yes, the media industry can help to create stupid laws. I don’t deny that. But it isn’t because they’re evil or mean. For the most part it’s because these companies are run by 60 year old men who don’t understand the nuances of technology. But their intentions are good. Their intention is to keep money on the table of all those creative people. To keep paying residuals to actors who might not find work for years at a time. To keep funding movies where there’s no guarantee of profit and keep all those stagehands, clerks, and so on employed. It is quite frankly unconscionable for a millionaire to lead a bunch of people who can make over $100,000 a year in an effort to kill off the industry that’s paying all the folks who make less than $30,000. (Let the down votes commence)
- nl 15y agoThe studio system makes some sense with the current system of production and distribution. If production and distribution was disrupted then there is some reasonable possibility that more money would end up in the hands of the creative people instead of the middlemen.
- anactofgod 15y agoThe original post ends by asking the wrong - and an extremely limiting - question. Technological innovations of camera/film/projectors (and later broadcast & receivers) made motion pictures possible. These came first. The current "Hollywood" production-distribution-revenue model came after, as a result of the economics of what it took to make motion pictures profitable. So, "Hollywood" is less the entertainment, and more the means by which that entertainment is produced and distributed. Therefore, if one wants to "Kill Hollywood", one doesn't doesn't do it by asking merely "What's the most entertaining thing you can build?" One does it by changing the economics in a way that renders "Hollywood", at least in terms of current studios-distributors-theaters (and studios-channels-Xcasters) model, untenable. The question to entrepreneurs that the original post should have concluded with is "What can you make that makes making and distributing engrossing entertainment (whatever form that may take) cheaper/easier/more accessible/more capable/more profitable/more easily funded?" Unless your interest does lie specifically in investing in the entertaining things. Cool. Innovative entertainment may result, but I wouldn't expect any of those investments to result in the thing that "kills Hollywood".
- foxit 15y agoThis post nails it. You're talking about disrupting two things, neither of which are entertainment: distribution of finished goods (external), and the system within that's been in place since the fall of the studio system in the '60s (internal). Neither of these things have that much to do with entertainment. Technology has made being a filmmaker far, far cheaper than it used to be even in the heyday of indie film in the 90s, though there is still a high financial barrier to entry to pay for all the quality things you need on a set (oh, an idea!). Entertainers absolutely embrace innovation, both creative and technological. It's structures that don't. Here's two specific targets: Creative Artists Agency and the Screen Actors Guild. Good luck.
- foxit 15y agoI have two general ideas. Steal them. I don't have time to implement. 1) Find innovative ways to reduce production costs. Production is expensive. Unimaginably so. This can be things like: a) Redesign physical set equipment. Ex: Set lights are expensive; a single light can cost tens of thousands of dollars. Design a new light that takes advantage of modern LEDs or something, or that can be deconstructed to serve multiple lighting functions (beyond what exists today). b) Design automation to replace physical support crew on the set. Payroll is an enormous cost. Ex: Invent a tracking system that would make the boom mic not require a person to physically move it around to follow the actors. Yes, mechanization would eliminate jobs - such is the nature of creative destruction. c) Innovation in use of set design and photography to make things look much more expensive than they are. A shining example of this was how Orson Welles shot Citizen Kane. Another example is what Spielberg did with the nonfunctional shark in Jaws. For those two, you're probably going to have to check out a book to learn how they did it. And more recently the impressive-looking but cheap sets and photography in Underworld (2003). These directors did unbelievably good things with constraints. Find a way to systemize this. To study what could be made cheaper, look at films that cost way too much, and see how each shot could've been cut down to bare bones - the absolute minimum dollar amount required to make the exact same look and effect. The most choking example of waste I've ever personally witnessed was on the set of Van Helsing (2004) in Prague. The entirety of Old Town Square was cleared, about a hundred security held people out around the perimeter, and giant cranes and lights lit a scene of Hugh Jackman leaping in the air. What was the end product that appeared in the movie, you ask? A two-second shot of Jackman leaping in the air above some cobblestone. The whole thing could've been accomplished on a 10' by 10' mockup of cobblestone in a studio, or a cobblestone street somewhere cheaper to rent the entirety of than the Old Town Square of Prague. 2) As mentioned elsewhere in this thread, marketing costs are gargantuan. You have to get eyeballs on your enjoyable entertainment. I watch independent film. The difficulty of going into a little-known film, even one that's received some good notice, is that I generally don't know a thing about it. People enjoy trailers. Create trailers. Once production is complete, making a trailer for it is essentially free - it requires the software you used to edit the film and your own time and effort. Run strings of trailers for unknown films on IFC. Run a 30-minute block of 30 to 45 second teasers with links to the film's site, where you have the 2 1/2 minute trailer and more information. Get eyeballs on productions. Right now getting eyeballs on productions is forbiddingly expensive. Revolutionize it. Cheapen it. I don't think innovating other entertainment will kill Hollywood any faster. You have to innovate the film industry itself. Every human culture throughout history has enjoyed watching performers enact a story, of some kind or another. Moving pictures of performers enact a story isn't going anywhere in popularity. There's a reason it's such a profitable industry. Technology has advanced to the state it's in today where moving pictures of performers enacting stories are easily viewed the world over, but I don't think you should think about changing the type of entertainment so much as the mechanics of the medium.