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I think throwaway40602 from the previous discussion had it right - there's a variable that clients can't normally set (dota_use_particle_fow) that allows seeing
by kuroguro 4y ago
I think throwaway40602 from the previous discussion had it right - there's a variable that clients can't normally set (dota_use_particle_fow) that allows seeing some particles/spells and allows guessing where the enemies are trough fog of war. You can even find open source implementations years back for this. It appears to be a popular feature in cheats.
They probably just query the clients to see if it's set. Querying client cvars from the server is already built in the game engine.
If true then the announcement just made it sound way more amazing than it is.
- throwaway40602 4y agothis cvar has been around since 2016 which makes you think if it was really a honeypot or not
- kuroguro 4y agoI can see how it _technically_ turned into one when they started collecting data. But yeah the PR is strong w/ this one.