5 ms·
I heard you could tell when your opponents had vision on you. Useful for detecting ward spots or incoming ganks.
by gregw134 4y ago
I heard you could tell when your opponents had vision on you. Useful for detecting ward spots or incoming ganks.
- macinjosh 4y ago> Useful for detecting ward spots or incoming ganks. This phrase makes me feel old, haha. No idea what it means. As a programmer with no game dev experience what are the most common technical mechanisms used for cheating? Are they modifying outgoing network traffic on the fly or something like that?
- margorczynski 4y agoWard - object placed somewhere to give you vision around it Gank - suprise attack basically, usually when a guy from one lane go to another one to suprise kill an enemy player
- zinclozenge 4y agoI'm no longer in the game, but circa counter-strike 1.1 or 1.3, the typical way was using windows hooking API to load your hack into the running process. You could then simply use the freely available half life modding sdk to use the same structs and things like that. Network related stuff also happened, but I never paid attention to it.
- acchow 4y agoIt's not really an age thing. If you don't know anything about Dota or the MOBA genre, these concepts will be meaningless. Let's translate to the more commonly understood First Person Shooters. In a FPS, you don't know if someone is hiding behind a door. But with cheats on, the cheat program could be reading game data and know that someone is behind a door. It could highlight that person on your screen in a red color, that way you can see them even tho they are hidden. It could also move your mouse cursor automatically for you so you get an easy headshot without even trying to aim. Neither of these involve modifying outgoing network traffic.
- xvinci 4y agoEverything that goes is common sadly. This includes: - Reading from and writing to memory (either by direct means provided by windows, by custom drivers, or by exploiting installed vulnerable drivers to bypass secure boot and such) - Reading network traffic (particularly nasty because it can be done on a device where the game and Anti-Cheat is NOT running provided you get access to SSL decryption keys) - Having an external device react to your video feed only (either "dumb" aka on colors, pixels shapes etc. or fancy with AI and stuff) and then react by a "faked" input device (mouse, controller, etc). - Modifying game files (e.g. replace texture walls with transparent textures) - The very easy way: Simply exploiting game bugs. E.g. you can cheat in Fifa on console (!) since years by doing stuff in the system menu. Fifa will just disconnect the game without giving you a loss for the match.