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Does anyone remember when Warcraft 3 was in beta and got leaked? Pirates created an emulated Battle.net that could work with the beta assets and had matchmaking
by ctvo 4y ago
Does anyone remember when Warcraft 3 was in beta and got leaked? Pirates created an emulated Battle.net that could work with the beta assets and had matchmaking, ladder, etc. working.
Hundreds of thousands played. Blizzard released patches in beta that would, for example, spawn infernals to attack your town hall if it detected you were on the emulated server. This reminds me of that. Blizzard lost their battle, by the way, and people pirated WC3 all the way until release.
- duffyjp 4y agoAlong the same lines I loved the Serious Sam solution to piracy. They let you play but spawned an invincible enemy occasionally to ruin the experience. https://www.thesixthaxis.com/2011/12/08/how-to-get-rid-of-the-invincible-scorpion-in-serious-sam-3/ https://www.thesixthaxis.com/2011/12/08/how-to-get-rid-of-th...
- nottorp 4y agoHow buggy was it? I remember in Settlers 2 or something (before Ubisoft ruined it) the iron smelter was producing pigs in pirated versions. However, it wasn't extremely good at detecting them leading to pissed off legit players.
- duffyjp 4y agoNo idea, my first encounter with Serious Sam was a cheap Steam bundle so it never happened to me. They're really fun over the top games and hearing about that "feature" it made so much sense. The developers definitely prioritize fun over taking things seriously (no pun intended).
- nottorp 4y agoOh I've played all the Serious Sams :) It's about the only modern 3d shooter series I can still stomach. Battlefield of Honor of Duty and derivatives take themselves too seriously and are too much for hypercompetitive dudebros.
- KeplerBoy 4y agoThis is a neat little reference to pig iron, probably the only kind of iron one could produce with a settlers style smelting operation. https://en.wikipedia.org/wiki/Pig_iron https://en.wikipedia.org/wiki/Pig_iron
- Negitivefrags 4y agoC&C Generals had a thing where if you had multiple clients with the same CD key in a multiplayer game everything would be fine for a while, but 10 minutes into the game all the buildings of the people who duplciate keys would explode. This happened a few times at LAN parties to my friends, some of whome gave each other the game by copying the install directory across. Took us a while to work out what the hell was happening.
- bombcar 4y agoWhich is interesting because Starcraft had a specific "Spawn Install" so you could have two people play multiplayer from the same license. https://en.wikipedia.org/wiki/Spawn_installation https://en.wikipedia.org/wiki/Spawn_installation
- t-writescode 4y agoI wish this were more common. This is how games should be made and played, imo.
- margorczynski 4y agoDon't really get the idea behind fighting cheating in SP games - you just destroy the game for yourself. In MP on the other hand you destroy it for others. Maybe some kind of telemetry + ML analysis could help here as the current methods seem to have holes in them that get found out eventually.
- xvinci 4y agoPiracy is not Cheating (or rather it is, but a different kind: cheating the developer out of his money):)
- stordoff 4y agoThese sort of protections are fine until they trigger on legitimate installations. Red Alert 2 has a copy protection mechanism that destroyed all of your buildings a minute into the game, but it is notorious for triggering on legitimate installations of the game. I've seen it happen in the original release (even on a fresh Windows install when I was attempting to resolve this issue), The First Decade rerelease, and the Origin release.
- drexlspivey 4y agoThe creator of Game Dev Tycoon, a game where you play as a small indie studio owner, created a patched version of the game and released it in piratebay. In this version after a while you would get an event that your latest game creation was cracked and uploaded to a pirate site and as a result your revenues would tank and you would go bankrupt.
- ShadowRegent 4y agoEarthBound took a similar approach with it's anti-piracy measures if you work around the obvious ones. There are far, far more enemies to make the game less enjoyable. They also added random freezes when entering certain areas. If you managed got to the final boss despite everything else, it freezes and deletes your save.
- jmacd 4y agoDid they lose, or did they just have a lot of fun coming up with ways to mess with people?
- ctvo 4y agoThey tried very hard to stop it. Eventually the lead developer of the WarForge (emulated server) effort was approached with a job offer from Blizzard. One thing about Blizzard is they’re extremely litigious wrt to piracy and emulated servers. See WoW, etc..
- lcnPylGDnU4H9OF 4y agoI had a pirated copy of WC3 available to me via a vulnerability in my school's AD setup which allowed me to access another student's directory where it was installed. I would play it almost exclusively in a web design class I took. That class was where I learned HTML; that wasn't the focus of the class, not by a long shot, but it was the thing that captured my interest the most. I ignored everything else in that class in favor of the Wintermaul Tower Defense custom map.
- SpaceManNabs 4y agoBlizzard didnt lose the battle in terms of customer experience. Those people mostly played in servers like ggarena with low populations, kinda like WoW. Custom games and ladder were usually clear, besides map hackers in custom games. Every few months things would be wack (remember the enemy workers are sheep hack?), but it was pretty fair
- ctvo 4y ago> Blizzard didnt lose the battle in terms of customer experience. Those people mostly played in servers like ggarena with low populations, kinda like WoW. They most certainly did in this case. This was for the private beta of WC3, not the fully released game. Most people migrated to official Battle.net when WC3 was released, I know I did. They really wanted to keep their private beta private and polish it without the entire world looking in on it.