3 ms·
Preach. Maybe one day, in the future, when we have cobbled enough bits together for our architecture... maybe my grandkids might be able to play a game that...
by reilly3000 4y ago
Preach. Maybe one day, in the future, when we have cobbled enough bits together for our architecture... maybe my grandkids might be able to play a game that...
Actually simulates a more complex model of the state of the PC's physical health, injury/augmentation, and its resultant (dis)abilities with something more than an Int or two. I don't need anything crazy. I'd just be happy to see what Deus Ex had 23 years ago in more games...
Honestly I think we in general lack the imagination to ask, and product owners only seem to give people what they want. I understand Health needed to be a cheap data type when gaming norms were being established. That said, 99.98% of the oxygen in the game industry goes to visuals, audio, networking, physics, etc and its still HEALTH=100; MAX_HEALTH=100; IF HEALTH < 0 THEN GAME_OVER()
And if you pause to think about what a more realistic and dynamic health system looks like, you may realize its hard for you to think about. No, not because we need to do RigidBodies for Leukocytes or something. Its hard to think about, because 100/100 health, POWER UP, Respawn kind of thinking has actually started to make multiple generations of people have less connection with their bodies. And maybe then you start to know that if games did this better, we would actually feel better, do better... maybe.