3 ms·
Biggest issue I have with my current game engine is compile times are about a minute for C++. I don’t see it anywhere but would love to find that Ambient can g
by mentos 4y ago
Biggest issue I have with my current game engine is compile times are about a minute for C++.
I don’t see it anywhere but would love to find that Ambient can go from code change to running multiplayer clients in < 10 seconds
- FredrikNoren 4y agoYeah that's the idea; as a user you build multiple independent modules, which each are compiled in isolation, and which each produce a WASM module. The runtime then loads that module. All of this is very fast on the Rust toolchain with incremental builds, though of course it depends on the user breaking their code up into reasonably sized modules. The modules can independently be hot-reloaded (we had this before but it went away in a refactor, but we're planning to re-add again).