4 ms·
Sadly there is this snippet: All gameplay logic is currently server-authoritative. We currently do not have any form of latency-hiding, including prediction, r
by sandos 4y ago
Sadly there is this snippet:
All gameplay logic is currently server-authoritative.
We currently do not have any form of latency-hiding, including prediction, rollback, or clientside logic.
We previously had rollback, but removed it due to its relative inflexibility.
Our plan is to introduce clientside and shared logic that can be used for user-defined prediction with runtime assistance, but this will take some time.