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> Indeed very impressive. I'll try it now. I hope RTX performance keeps advancing so it's usable for ever more complex games. Surely similar fidelity (in gener
by KronisLV 4y ago
> Indeed very impressive. I'll try it now. I hope RTX performance keeps advancing so it's usable for ever more complex games.
Surely similar fidelity (in general) would be achievable with some god rays, bloom/HDR and other effects, SSAO, as well as detailed baked lightmaps, as well as some good texture work and bump/parallax mapping. Lots of this stuff could be convincingly "faked" or pre-rendered years ago, which was used to great effect!
While ray tracing is an impressive piece of technology, to me it feels like we're not trying as much to create quality/optimized assets in the first place (which is time consuming and can be expensive) but instead expect the engine tech itself to increasingly take over. There are absolutely areas where this makes sense (e.g. dynamic LOD) but generally this results in ever increasing requirements and filesizes and shorter time to market, which I think the industry could do without. Then again, gameplay appeals to me more than graphics in general, so I'm not really the target audience.
Teardown comes to mind as a game where the technology was used well, but otherwise I'm yet to see a game where I'd enjoy the effects at the expense of making my GPU struggle. Regardless, the project itself is cool!