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I agree on most of it. I think the way to do server side check is not in real time during the game, but after the game session ended. You should unload every ga
by raizer88 4y ago
I agree on most of it. I think the way to do server side check is not in real time during the game, but after the game session ended. You should unload every gamestate on a secondary server that process everything and rate what could be manipulated with a degree of confidence. After this rating drop a lot on a player it should trigger a manual/automatic ban.
- loup-vaillant 4y ago> After this rating drop a lot on a player it should trigger a manual/automatic ban I once heard of a game that instead of banning cheaters, isolated them together in a separate bucket. Cheaters could still play… amongst themselves.
- DizzyDoo 4y agoThis went pretty terribly for Fall Guys[0] because the moment a false positive slips through, and then that player posts their clip of a game with close to 100% cheaters on Twitter or Reddit, it exacerbates their image of a game with a serious cheating problem. Everyone saw a game taking place jam packed with cheaters and it became a PR problem they had to overcome. [0] - https://www.pcgamer.com/fall-guys-once-had-a-secret-cheater-island-but-had-to-close-it-down/ https://www.pcgamer.com/fall-guys-once-had-a-secret-cheater-...