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Not trying to be rude, but I can’t decipher what you are saying in the second paragraph. Is infinity blade created using the Ambient engine, or does it have dec
by tomcam 4y ago
Not trying to be rude, but I can’t decipher what you are saying in the second paragraph. Is infinity blade created using the Ambient engine, or does it have deceptive demo videos, or what? Sorry, not trying to be dense.
- jnwatson 4y agoInfinity Blade was an iOS game released 13 years ago that was among the first to truly show off what you could do in 3d on an iPhone. It was an early killer app.
- wlesieutre 4y agoMight also be thinking of Epic Citadel which was a related UE3 to WebGL tech demo https://web.archive.org/web/20140210210113/http://www.unrealengine.com/html5_faq/ https://web.archive.org/web/20140210210113/http://www.unreal...
- pjmlp 4y agoHistorical note, it was originally done as UE3 to Flash C++ Crossbridge / Stage 3D, the WebGL version came later. https://www.shacknews.com/article/72813/epic-releases-epic-citadel-unreal-engine-demo-in-flash https://www.shacknews.com/article/72813/epic-releases-epic-c... "Unreal Engine 3 Support for Adobe Flash Player - Epic Citadel" -- https://www.youtube.com/watch?v=xzyCTt5KLKU https://www.youtube.com/watch?v=xzyCTt5KLKU https://adobe-flash.github.io/crossbridge/ https://adobe-flash.github.io/crossbridge/ https://help.adobe.com/en_US/as3/dev/WSF24A5A75-38D6-4a44-BDC6-927A2B123E90.html https://help.adobe.com/en_US/as3/dev/WSF24A5A75-38D6-4a44-BD...
- tomcam 4y agoAh. Thanks much!
- pjmlp 4y agoBesides what the others answered, not only it showed off what was capable on iPhone, it showed what OpenGL ES 3.0 (the WebGL 2.0 foundation) could do. Most stuff on the Web thus far, with exception of Google Earth and a few ecommerce sites, is closer to Flash 2D games than anything else. Hence when a game engine advertises itself as WebGPU, I expect a browser demo at the same level as Infinity Blade, Unreal Citadel, or After the Flood graphics, not a video.
- anentropic 4y agoWebGPU doesn't necessarily mean "in the browser" though Rust game engines are using it as a library for native games
- pjmlp 4y agoIt does, anywhere else is better served with middleware that has full exposure to native 3D APIs without the constraints of an API designed to be called in a browser sandbox.
- habitue 4y agoWebGPU makes cross-platform seamless because it's got multiple backends, and it's quite capable. It can be extended to add native platform features
- pjmlp 4y agoThat is what middleware engines already do, and with much better tooling. WebGPU's place is on the Web, no need for more extension spaghetti than Khronos already do by themselves.
- anentropic 4y agoare you confusing it with WebGL? we're talking about https://github.com/gfx-rs/wgpu https://github.com/gfx-rs/wgpu which has Vulkan, Metal and DX12 backends
- pjmlp 4y agoNope, https://www.w3.org/TR/webgpu/ https://www.w3.org/TR/webgpu/