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A couple of questions... Is it using Vulkan at the back or WebGL? I'm surprised that it's not mentioned in large bold text, typically that is the case. How ar
by keyle 4y ago
A couple of questions...
Is it using Vulkan at the back or WebGL? I'm surprised that it's not mentioned in large bold text, typically that is the case.
How are you financing this project? You're hiring people, so clearly there is a budget, but the engine is license under MIT, is it based on subscription for support or royalties?
- None4U 4y agoIt is stated that it uses the Rust wgpu library. Usually for wgpu apps: Vulkan does not exist on the web, but on the web it can use WebGPU or WebGL WebGL does not exist on desktop, it will default to Vulkan but also able to use DirectX 11 and 12
- unconed 4y agoIt says it is using WebGPU, which is the successor to WebGL.
- coderedart 4y agoits using `wgpu`: a rust library which provides safe graphics api and uses opengl (webgl2), vk, dx, mtl, webgpu as backends. c++ has a similar, but much older project called `bgfx`. If you see wgpu on web, its most likely using webgl2. webgpu only exists in like the most bleeding edge chrome/firefox builds and even then its very hit and miss. maybe it will start working properly after chrome ships it in september-ish.
- FredrikNoren 4y agoHi, Ambient CPTO here; We're using wgpu (a rust crate), which supports a number of different backends, including Vulcan and WebGL (and Directx, WebGPU, Metal). We're VC backed, which is how we finance the project right now. Long term we plan to monetize additional (optional) services around Ambient, such as game servers.