4 ms·
>1) WebAssembly, but no native web player? One of the most powerful things a game dev can do is provide a link to a game and just let people play it on itch or
by aww_dang 4y ago
>1) WebAssembly, but no native web player? One of the most powerful things a game dev can do is provide a link to a game and just let people play it on itch or other space. Having a binary you have to download to play is a major turn off for small time games. It looks like it's on the roadmap, but without a clear target?
Appstores, antiviruses and gatekeepers of every sort. Employees want to play games without installing.
>HTML...
The problem is with CSS and the ever evolving HTML standard. Feels a bit heavy and the implemented features will always be incomplete.
- krapp 4y agoSteam and the app stores seem to be doing just fine. Maybe there's a popular indie title only released for browsers but I can't think of it.
- tormeh 4y agoThere's this small one called Farmville. Though granted I don't know if it's still printing cash the way it used to. It's possible smartphones killed that sort of game.
- nickstinemates 4y agoMy wife has been playing the same farmville farm for 12 years, since I met her. Hasn't spent a penny, but they release updates all of the time. I'm amazed at her dedication and theirs to this game.
- squeaky-clean 4y agoWasn't Farmville shut down in 2020? It was flash based. The versions I can find now are all mobile apps in the app store.
- prophesi 4y agoThe trick is to use itch for an easily accessible early build, then transition to Steam / mobile stores once you have monetization in place.