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Engines that reached escape velocity often did so by having usable artist tools and [...] no, that's pretty much the defining factor. Artists used them. Seeing
by omershapira 4y ago
Engines that reached escape velocity often did so by having usable artist tools and [...] no, that's pretty much the defining factor. Artists used them.
Seeing people in the age of 2 commercial engines (and only one you can reliably ship with...) attempt to challenge architectures the incumbents instilled, knowing the challenge of getting games made with a new engine, gives my cynicism a run for its' money.
- chillfox 4y agoYep, good tools was the minimum a decade ago, these days you also need an asset store. I suspect the next decade you will need to have integrated AI tools. The only opensource game engine that looks interesting is Godot, they are working hard on making their tools better and growing their asset store.
- omershapira 4y ago"Integrated", imho, is exactly how large engines will win. Modularity is a huge challenge (ABI, Data Pipeline, where compute happens), but without modularity, only engines with teams of hundreds will be serious contestants.