5 ms·
Makes sense! Thanks for that context. I believe your approach is a sane default in many cases, and in some cases cheat prevention can even be a rabbit hole of p
by bryceneal 4y ago
Makes sense! Thanks for that context. I believe your approach is a sane default in many cases, and in some cases cheat prevention can even be a rabbit hole of premature optimization for smaller teams. Oftentimes in modern multiplayer games remediation is a manual human process (i.e. players are banned by administrators based on reports from players). There are many hugely successful and profitable games which take this approach, so I don't think it should necessarily be written off completely as "wrong". There are also many successful games (even AAA ones) where cheating is prevalent and widespread despite attempts at prevention. It strikes me as a tradeoff around velocity and time spent for the team. For smaller teams I suspect time is often better spent shipping rather than hyper-optimizing cheat prevention, but that is just my opinion and is also dependent on the context.