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Using generators to control animation flow is genius. Having used Remotion a bit it's heavily dependent on current frame count in complex animations. Generators
by zyang 4y ago
Using generators to control animation flow is genius. Having used Remotion a bit it's heavily dependent on current frame count in complex animations. Generators is a more elegant solution.
- royjacobs 4y agoThis pattern has been used for GUI toolkits as well. I specifically recall seeing it in the Caliburn.Micro framework for C#. It takes a bit of getting used to but it's pretty neat. A quick Google found that this tutorial shows the technique off a bit: https://www.atmosera.com/blog/jounce-part-15-asynchronous-sequential-workflows/ https://www.atmosera.com/blog/jounce-part-15-asynchronous-se...