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I played Star Trek: Legends on Apple Arcade and it was deeply weird. It was a game that was clearly designed for a microtransaction model, with loot boxes, "rar
by jordemort 4y ago
I played Star Trek: Legends on Apple Arcade and it was deeply weird. It was a game that was clearly designed for a microtransaction model, with loot boxes, "rare" items, multiple in-game currencies and timers, etc - and in the Apple Arcade edition, exactly zero ways to spend money on any of it. Like a Chuck E Cheese with all the ticket machines set to free play.
- duxup 4y agoThere are a couple games like that, they didn’t quite make the transition away from F2P smooth as others. On the other hand, kinda nice too, provides an interesting perspective.