3 ms·
It's not one company's decision ten years ago that shaped that whole behemoth of a market.
by justeleblanc 4y ago
It's not one company's decision ten years ago that shaped that whole behemoth of a market.
- philistine 4y agoIt is. It's just that the culprit is Apple. No demos, IAPs for free games, 70% cut on all transactions, those are the actions that shaped the overwhelming part of the mobile market into a casino-in-everything--but-name.
- AlexandrB 4y ago> casino-in-everything--but-name Still hoping that games with "surprise mechanics"[1] get legislated into the 18+ bucket one day. That would not only keep many kids from blowing their parents' credit cards on gems but make this business model less attractive by shrinking the market. [1] https://www.ign.com/articles/2019/06/20/ea-defends-loot-boxes-calls-them-surprise-mechanics https://www.ign.com/articles/2019/06/20/ea-defends-loot-boxe...
- rchaud 4y agoThey were the first hit game on iOS, they set the standard for monetization strategy in the then-nascent app store world.