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I had a startup that made games in the pay up front model (with variants, like having a free episode and then selling more episodes, or demo + paid version, etc
by speeder 4y ago
I had a startup that made games in the pay up front model (with variants, like having a free episode and then selling more episodes, or demo + paid version, etc...)
It just doesn't work, people don't want to buy stuff when on mobile, they just don't. The price made no difference in sales either, could be high, low, 99c, whatever, people just ignore your game and get only the free versions.
On Android this is even worse than iOS, my startup could had SOME sales on iOS, on Android we had millions of downloads and literally zero sales.
- JohnFen 4y agoThe fact that most apps are ad-based is what drove me away from the app store entirely on Android. It's impossible to tell what's actually free, and it's hard to find honest apps that you can just pay for instead of dealing with ads or microtransactions. So I would never have seen your app. I was already driven out of the "ecosystem". I wonder how many others are like me -- fully willing to pay, but so disgusted by the app scene that we aren't even there anymore.