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None of these really contradict your point… but they have some ongoing shots, some near hits and some successful non-monetized products: >Ongoing It’s not a s
by elefanten 4y ago
None of these really contradict your point… but they have some ongoing shots, some near hits and some successful non-monetized products:
>Ongoing
It’s not a successful product yet, but there’s a good case that they’ve got a strong lead in self-driving cars.
Same with AI broadly, super recent sentiment notwithstanding… ongoing shot.
>Near hits
Stadia was a huge product marketing failure that proved the (very slowly) growing and succeeding cloud gaming model.
>Non-monetized
Go lang isn’t a “product” in the same sense, but it seems pretty successful.
Similar deal with Kubernetes.
Point is… productization + adoption from incubation is hard and they aren’t just totally flopping every time. Not sure any other big tech is doing way better?
- dandellion 4y agoThe three best examples are a product that hasn't been proven yet, one of the biggest flops in recent gaming history (I would say the most notorious since the Dreamcast, probably), and a non-commercial project? If anything that reinforces the grandparent's point, I think.
- yyyk 4y agoStadia didn't prove cloud gaming (there are many other efforts often predating Stadia), and its failure was much more a business strategy failure than a marketing failure.
- ren_engineer 4y agoStadia failed because even in the launch thread people said they wouldn't buy because they assumed it would be shut down in a few years, which became true. Google is in a self-fulling prophecy situation for most of their stuff because nobody will build on their stuff because of all the stuff they kill and they kill stuff because nobody will use it