3 ms·
> In any case, the "Multithreaded Singleton" problem is devilishly difficult to write and full of subtleties. First off, global state does not necessarily requ
by spacechild1 4y ago
> In any case, the "Multithreaded Singleton" problem is devilishly difficult to write and full of subtleties.
First off, global state does not necessarily require the singleton pattern.
But let's assume that we really need it, e.g. to create a global resource only on demand. This is how it's done in C++:
class Foo {
public:
static Foo& getInstance() {
// Since C++11, local static variable initialization is thread-safe!
static Foo instance;
return instance;
}
private:
Foo() {
// expensive constructor
}
};
I mostly use C++ and various scripting languages, but judging from the examples in https://en.wikipedia.org/wiki/Double-checked_locking https://en.wikipedia.org/wiki/Double-checked_locking it seems like C#, Java and Go all have at least one simple and safe method to achieve this.
> Global state is important in many cases and cannot be avoided, and threads absolutely complicate it even more than usual.
If you depend on global state in the parent process, how can the subprocesses even operate, since they do not have access to that state? Yes, certain resources, such as loggers, need to be global, but these should really be thread-safe anyway.
> You haven't listed off what makes threads actually easier yet.
* creating and joining threads (in a portable way!) is trivial in most programming languages; creating and joining subprocesses not so much
* exchanging data much easier, no marshalling needed
* logging is much easier
* error handling is much easier
* debugging is much easier. (How do you debug a short lived subprocess? The process terminates before the debugger even has a chance to attach to it.)
> You're saying "mutexes and queues" are easier, and I disagree.
Maybe I was not clear, I was really talking about concurrent queues. The producer can push messages, the consumer waits on messages and processes them. It works basically like a pipe/FIFO, but without the pitfalls.
> > If one thread crashes, the whole process dies. There is no consistency problem here.
> Are you sure?
> Lets say I pthread_cancel() one of your threads. Is that cool?
I was talking about threads crashing.
> If thread #45 accepts() a connection, then gets pthread_cancel()d,
pthread_cancel() is dangerous, I agree. Generally, you should not use it. (I have never needed it.) There are much saner ways to "cancel" a thread, depending on your language. Often it's enough to periodically check a boolean flag.
> Lets compare / contrast with kill(SIGKILL), which is still dangerous but... the state of a process is far more consistent.
Yeah, it is easy to kill a subprocess. But let's consider the opposite: what happens if the parent process dies? How do you make sure that a long running subprocess automatically terminates? It is definitely not trivial.
---
It's fine if you like subprocesses. I just wanted to challenge the notion that they are somehow easier to use than threads - which just doesn't match my experience. We are probably working in entirely different domains, so it's natural that our experiences differ.
- dragontamer 4y ago> it seems like C#, Java and Go all have at least one simple and safe method to achieve this. Its only simple after you've studied double-checked locking. Initial attempts often lead to failure. > If you depend on global state in the parent process, how can the subprocesses even operate, since they do not have access to that state? Plenty of ways to get access. The #1 way is probably to use a database to share that state in a concurrency-safe way. sqlite3 works, though postgresql is more scalable. There are also solutions that require less resources: flock() a file and then read the shared state in a manner that's cohesive across processes. If your process dies while flock()ing something, the flock() automatically undoes (unlike mutexes where if pthread_cancelled() you could very well have a permanently locked mutex). That's why so many systems have a database + dedicated process that handles this kind of shared global state between processes. > Yes, certain resources, such as loggers, need to be global, but these should really be thread-safe anyway. Loggers are an excellent example of where opening up a pipe or socket to syslogd is far easier than trying to shoehorn in a mutex+queue across threads. > Yeah, it is easy to kill a subprocess. But let's consider the opposite: what happens if the parent process dies? How do you make sure that a long running subprocess automatically terminates? It is definitely not trivial. If the parent of a process group is terminated, SIGHUP is sent to its children. Catch the signal then terminate. So once again: processes handle both situations (parent dies, kill children. Or children die, notify parent), with SIGHUP and SIGCHLD respectively. No such signaling exists in pthread_blah world. You're (trying to) argue about the "superiority" of threads when processes have all of these issues 100% figured out, while the pthread-world is completely ignorant to these issues.
- spacechild1 4y ago> The #1 way is probably to use a database to share that state in a concurrency-safe way. sqlite3 works, though postgresql is more scalable. > There are also solutions that require less resources: flock() a file and then read the shared state in a manner that's cohesive across processes. Wow. And that is somehow easier than using, say, a concurrent collection? (I have never used a database in my life, so we obviously come from very different angles :-) > (unlike mutexes where if pthread_cancelled() you could very well have a permanently locked mutex). Again, there is almost never a good reason to use pthread_cancel() in the first place. > opening up a pipe or socket to syslogd In my projects, logging means "print to stderr or write to a file" :-) > If the parent of a process group is terminated, SIGHUP is sent to its children. Catch the signal then terminate. So you need to make a process group... What if your code should be cross platform? Do you know how to do this on Windows? > No such signaling exists in pthread_blah world This kind of signaling does not exist because it is not necessary. Tasks either periodically check a boolean flag or get notified via the queue itself. Here is a random simple example: https://openframeworks.cc/documentation/utils/ofThreadChannel/#show_close https://openframeworks.cc/documentation/utils/ofThreadChanne.... Also, I'm not sure why you keep talking about pthreads... Modern programming languages have their own (portable) threading abstractions.