4 ms·
Sid Meier's Alpha Centauri brought this up in 1999. "We are no longer particularly in the business of writing software to perform specific tasks. We now teach
by Duwensatzaj 4y ago
Sid Meier's Alpha Centauri brought this up in 1999.
"We are no longer particularly in the business of writing software to perform specific tasks. We now teach the software how to learn, and in the primary bonding process it molds itself around the task to be performed. The feedback loop never really ends, so a tenth year polysentience can be a priceless jewel or a psychotic wreck, but it is the primary bonding process—the childhood, if you will—that has the most far-reaching repercussions."
– Bad'l Ron, Wakener, "Morgan Polysoft"
- wewtyflakes 4y agoThat game is worth playing for all of those neat "quotes"; they seem more on point by the day. https://civilization.fandom.com/wiki/Pre-Sentient_Algorithms_(SMAC) https://civilization.fandom.com/wiki/Pre-Sentient_Algorithms...
- Winsaucerer 4y agoThat game really deserves a sequel, with the same cast of characters. Beyond Earth tried to do generic leader personalities, and it suffered as a result. The unique personalities of the original cast were a large part of the game.
- swyx 4y agoit was a magical time in my youth. i tried buying and playing it again recently but the magic is gone, we are too used to the quick casual games and rich AAA shooters. for others as nostalgic as i am you should know about https://paeantosmac.wordpress.com/ https://paeantosmac.wordpress.com/ for a bit more philosophical exploration