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In fairness this is a typical indie game dev story.. There are 100's maybe 1000's like this released every year. I'm curious why this one got a Guardian article
by everyone 4y ago
In fairness this is a typical indie game dev story.. There are 100's maybe 1000's like this released every year. I'm curious why this one got a Guardian article. The creator must have some pull at the Guardian somehow.
- bentlegen 4y agoYour comment is being unfairly downvoted, IMO. I spend some time on the Unity subreddit and there are hundreds of folks with similar projects of similar size quality who would kill for this kind of publicity. That being said it is still a good article that features a lot of interesting details, for example, his budget and what he spent it on. I’m also impressed he did this part time. I think the lesson is: there are lots of people who make games, but that’s only half the battle. Perhaps the creator’s best shrewd business move was in obtaining this publicity? What if all he did was ask?
- yamtaddle 4y agoDeveloper may have had enough cash in the bank to pay a PR firm to place a couple articles. Might be simple as that.
- bentlegen 4y agoThe creator also works for “Canadian TV” and didn’t think twice about buying voiceovers. It wouldn’t surprise me if they have other industry experience that they drew on here, e.g. seeing the success of paid PR.
- dangus 4y agoYour lesson hits the nail on the head. Next time all y'all engineers out there dog on your marketing and sales departments, don't forget that the relationship is symbiotic!
- jrootabega 4y agoThe author of the article has a personal/professional interest and history with Crazy Taxi reviews.
- marcus_holmes 4y agoI wonder if the game author looked up all the Crazy Taxi reviews and then found where the review authors were now and pitched any/all of them with a "I made an updated Crazy Taxi game!" story. Kudos to him if he did, it paid off.
- dmonitor 4y agoYeah, this is a dime-a-dozen "muh gramphics" remake. Not much style. There's so many games harkening back to 90s aesthetics, they really had to go out of their way to find the least interesting of the pack.