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While this is true, it's not really Apple's fault, most game makers just don't care about making their games Mac compatible. They don't even have to be Apple Si
by kylec 4y ago
While this is true, it's not really Apple's fault, most game makers just don't care about making their games Mac compatible. They don't even have to be Apple Silicon compatible, Rosetta does a surprisingly good job making Mac games for Intel playable on M1.
- domh 4y agoIt annoys me that I have a bunch of games on my Steam account for 32bit only macOS (Half Life 2, Team Fortress 2 etc) that just cannot be played on a modern mac. To be fair, Apple have gone through two CPU architecture changes since I bought them (Intel 32bit -> Intel 64bit -> ARM). Is this Valve's fault for not rebuilding the games, or is it Apple's fault for not making it work through Rosetta?
- bombolo 4y agoDidn't apple also drop opengl support? It's not just a matter of recompiling the same source. It needs platform specific changes. Probably the investment isn't worth it for game makers, since apple might require them to do it all over again next week, potentially.
- sdflhasjd 4y agoIt is most definitely Apple's fault. There might be a chicken-and-egg problem, but it mostly stems from Apples really poor support for backwards compatibility. There's been a few times when it seems like mac gaming could be making a comeback only for something like 32bit support to get removed. Rosetta will not be around forever, and when it goes, game developers for the most part won't be rebuilding their old games for a new platform. The lack of good high performance graphics also deters "serious" gamers, and gamers are generally trying to get the most performance out of every dollar, which is just antithetical to everything Apple.
- LtWorf 4y agoNo? Whose fault it was when apple removed the ability to run i386 binaries on CPUs that could run them just fine?