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non-devs (designers) groan when they need to worry about LFS in my exp. Though i never understood the pain either, just sharing what I've observed
by penjelly 4y ago
non-devs (designers) groan when they need to worry about LFS in my exp. Though i never understood the pain either, just sharing what I've observed
- raincole 4y agoNon-devs complain about any version control tho. Perforce? Plastic SCM? Does anyone really like them?
- Cthulhu_ 4y agoWhat version control systems are there for non-code? I never looked into it, I can imagine there's a whole world out there for things like written articles, books, but also video game assets like artwork, sprites, 3D models, textures, animations, etc. edit: Looks like e.g. the Unreal engine has support for Perforce and SVN (https://docs.unrealengine.com/5.0/en-US/collaboration-and-version-control-in-unreal-engine/ https://docs.unrealengine.com/5.0/en-US/collaboration-and-ve...), where they make use of locking a file when editing it to avoid merge issues with binary files. I can imagine that frequently goes wrong.
- grrdotcloud 4y agoI am of the opinion the mind of the designer or creative does not think in terms of "versions". There are two states, in woodworking for example, the raw material and the final product. The mental model of "cutting longer" or rolling back does not exist. The idea of a filesystem level understanding of "undo' just has not been communicated or explored. While not Oxen related - TimeMachine seems to be the closest conceptual understanding. Snapshotting the drive, deltas, etc are generally not considered in my experience. I would be curious how larger or mature groups manage versioning.