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Care to explain how, exactly? Lack of compilable GPGPU kernel primitives?
by salawat 4y ago
Care to explain how, exactly? Lack of compilable GPGPU kernel primitives?
- mivance 4y agoI would guess shader compiler output microcode quality. It's not hard to imagine that Blender's workloads for "offline" renders are wildly different from game workloads and have not been prioritized in analysis of the shader compiler performance.