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Yes, imposing restrictions can result in awesome and creative art! E.g. using a small (e.g. 16-color) color palette for pixel art, making art using semi-graphic
by Aardwolf 4y ago
Yes, imposing restrictions can result in awesome and creative art! E.g. using a small (e.g. 16-color) color palette for pixel art, making art using semi-graphics block characters, music with mod trackers, ...
- Cthulhu_ 4y agoI've had a lot of fun fiddling with pico-8 (https://www.lexaloffle.com/pico-8.php https://www.lexaloffle.com/pico-8.php), a virtual console with its own code, graphics and music/sound editor - heavily restricted (in terms of e.g. amount of code and graphics, it's designed so that games fit in an image file), maybe a bit more advanced than a Gameboy. But being restricted like that made it feel more free. Don't need to think about function or variable names too much since only two dozen characters fit on screen. Graphics, just click some pixels until it looks like something. But it's powerful enough to make games like Celeste (https://www.lexaloffle.com/bbs/?tid=2145 https://www.lexaloffle.com/bbs/?tid=2145) or even 3D games and demoscene things.