5 ms·
That's straight-up "god-level" indeed. "Elite" is a suitable name for the game, when the coding prowess is considered as the truly "Elite" thing about it.
by esbeeb 4y ago
That's straight-up "god-level" indeed.
"Elite" is a suitable name for the game, when the coding prowess is considered as the truly "Elite" thing about it.
- justinlloyd 4y agoFlipping modes on the VDU at specific scan lines on the Beeb was a standard thing that quite a few games and demos and applications did, e.g. Mode 4 or Mode 0 for B&W high resolution text, and Mode 2 or Mode 5 with some clever HAM for low-resolution but colourful graphics. The only mode switch that didn't work well was switching back and forth between Mode 7 (Teletext), it was mostly a timing issue, coupled with the fact the teletext character generator did weird things to the Beeb's video output.
- jacquesm 4y agoI was pretty active in the BBC Scene at the time and had a front row seat to a whole pile of the backstory here, and yet I do not recall anybody that pulled this off in a stable and reproducible manner (T1 + some 6845 register hacks). The problem was that timing the switch point in software was fraught with trouble because you just might end up making the switch at the wrong moment which caused it to jump vertically (or garble a part of your screen). The other problem was that if you wanted perfect timing it was possible but that left you without enough cycles to run your game. Braben & Bell solved this to the point that it was considered stable enough for inclusion in production. Similar hacks had been done on the Atom prior to the BBC so it wasn't as if the knowledge wasn't out there but no game publisher had - as far as I know - seen fit to release a game that used it. It would be great if you could answer this and point out exactly where this was used prior to Elite on the Beeb, that would set the record straight on this once and for all.
- MarkMoxon 4y agoI agree, I think Elite was the first commercial example of a split-screen mode on the BBC. It does flicker a bit at the switchover point when the disk is being accessed, as it is interrupt-based, but it's not too bad. There’s lots of detail on how it works here: https://www.bbcelite.com/deep_dives/the_split-screen_mode.html https://www.bbcelite.com/deep_dives/the_split-screen_mode.ht... My favourite inplementation of this technology is in Geoff Crammond's Revs, which doesn't flicker at all, as the palette switches are cleverly done where they won't be seen if they aren’t perfect. Read all about it here: https://revs.bbcelite.com/deep_dives/hidden_secrets_of_the_custom_screen_mode.html https://revs.bbcelite.com/deep_dives/hidden_secrets_of_the_c... It’s genius.
- jacquesm 4y agoWhat really gets me about this whole discussion is that lots of this stuff feels like yesterday to me. And yet, it's been almost 40 years. Mnemonics and register offsets for peripherals are all jumping to attention for immediate use. But don't ask me what I ate last week...
- justinlloyd 4y agoI am prettty sure I could write a decently sized Z80 or 6502 program for the Beeb or the Speccy from scratch without reference, or at least a decent set of 3D transformation functions. I could not tell you how to load a JSON file from a folder in Python if my life depended upon it. I have to write that latter code on an almost weekly basis. I will say that the internet and instant access to online references has absolutely destroyed my memory more than any amount of age or caffeine.
- jacquesm 4y agoI think in part this is because the size of the building blocks has gone up tremendously. In the dark ages you'd write roughly as much code for your program as there was ROM in the machine to begin with. That balance made it possible to 'know' every byte of the map and to have an intimate understanding of the software that came with your machine, it's CPU and how it all hung together. The balance has shifted to the point where your program is likely only an extremely small fraction of the total that is running on your machine and that powers your application. So it has simply become impossible to be that familiar with the remainder.
- justinlloyd 4y agoHaving given this quite some thought over about 20+ or so years, and having written a little on the phenomenon, purely as an layman in psychology but as a professional in software development, and observing many developers, and myself as well, I have to strongly disagree on the point you make, but am open to discussion on the matter. I believe that assistive technologies, from the most advanced tools we have today, to the most mundane of "hinting of parameters to a function" and code base navigation via "jump to definition/declaration" which first started appearing in Visual C++ 6.0 around 1998 there has been a degradation in committing facts about the architecture of the code and functions and APIs to memory. This isn't a case of "bah humbug, the youth of today and their fancy geejaws" but very much a case of "why bother remembering that when the machine will remind me." I am sinful of this too. Guilty, as charged, m'lud. My conclusions are very much observational but also align with the scant amount of professional research done on the subject. For confirmation bias, I recommend the Outer Limits episode "Stream of Consciousness." I note that there are four areas in life where this is occuring most profoundly: cooking, navigation, software development, telephone numbers (and other contact details). Whilst it has been many years since I could tell what every cycle, byte and register was doing in any reasonably complex system I work on, I can still walk through most of what is going on in a system from the silicon running the code to the UI appearing on another person's screen on the other side of the world. It isn't the understanding, it's the remembering what that function was called again, and where did I put that function I wrote ten minutes ago?!? And it isn't age related, because I've tested that hypothesis too both on myself and on others. Assistive technologies are wonderfully enabling, but they make us dumber.