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A mmorpg would have user churn though, so even if it aquired more users to offset that the end result would be less coins in circulation. In other words: The sy
by yxhuvud 4y ago
A mmorpg would have user churn though, so even if it aquired more users to offset that the end result would be less coins in circulation. In other words: The system is already broken by design. Using a single consistent server would not change that.
I also wonder why you think money creation isn't supposed to be in private hands. It needs to be regulated with enforcement, but at the end of the day it is the only reasonably efficient way to couple the productive ability of society with its consumption. The world revolves around promises. Not all will be kept, but the system as a whole is built to handle that and eventually resolve inconsistencies.
That is also why autocratic and corrupt systems are so bad, they put the self correcting parts out of order.
- jongjong 4y agoI think it would make an even bigger difference with churn. The currency which is managed by a single system has a much higher chance of being deflationary in practice (due to churn taking coins out of circulation). The currency managed by 1000 different systems is very unlikely to be deflationary; chances are, at least one of those 1000 systems is going to go rogue (e.g because of a bug or hack) and start issuing coins which will propagate to all other systems which trust it. It may be difficult to figure out which one started breaking the rules and once they found out, there would be no incentive to report it or fix the problem.