4 ms·
I think there’s a good argument to be made it’s not a problem at all.
by wilg 4y ago
I think there’s a good argument to be made it’s not a problem at all.
- flangola7 4y agoYou don't see a problem with releasing unfinished work? When has that ever been acceptable in any discipline?
- wilg 4y agoIt’s typically in the eye of the beholder what “finished” means. With stuff like Cyberpunk 2077 I’m not at all fussed by there being bugs in a complicated video game. But most of the complaining about the game was feature requests. Maybe those elements make you like the thing less, but it’s not necessarily incomplete. You’re rarely gonna ship something perfect.
- maerF0x0 4y agoThe real issue with C2077 is that so many people pre-paid for a quality game, and never received it.
- wilg 4y agoThat makes no sense. If you pre-order something you have no idea what the quality is. Also I played the game all the way through and it’s pretty good.
- maerF0x0 4y agoYou know what the marketing materials say, and there were features promised and demo videos. I agree the game (story, concept, mechanics) was good, but the bugs were real bad.
- mmcnl 4y agoWhat's unfinished? I love the new Windows terminal and have been using it for quite some time. Unfinished is subjective.
- _aavaa_ 4y agoYour customers should not be used as your beta testers or QA department.
- wilg 4y agoAgain, this is totally subjective. It can be out of "beta" but still have bugs. But also, in many cases people are happy to have the opportunity to support a product before it is completed. Steam Early Access, etc.
- _aavaa_ 4y agoThere's a difference between "having bugs that we didn't catch" and "lets not look since our users will find them". Also, I'm sure they are, which is why lots of companies will provide an optional beta version of their software that people can use. But there's a big difference between having the opportunity to use beta software because you want to try it, and having the opportunity to be forced into running a beta and being QA.