4 ms·
I played so much Descent on the Kali ladder, and a buddy and I would play 1v1 Descent 2 basically every day after school. The mind games around camera dropping
by jasonwatkinspdx 4y ago
I played so much Descent on the Kali ladder, and a buddy and I would play 1v1 Descent 2 basically every day after school. The mind games around camera dropping were such a cool mechanic.
It's a shame there's apparently no appetite for that sort of 6DOF game anymore. While the quality increase in graphics, etc, is dumbfounding I also feel games have silo into just a few formats/genres. In particular anything that strays out side of the WSAD paradigm seems doomed to be ignored.
Back when I was playing Descent one of the big tips was to set up key bindings that'd let you strafe in 3 dimensions at once. So instead of WSAD, I'd have Left/Right on Q/A, Forward/Back on W/S, Up/Down on E/D and Roll on R/F. This was a big advantage over the default layout, but was probably too weird for people to try and get used to.
- qbasic_forever 4y agoYeah a flight joystick with a HAT control for sliding/strafing and throttle lever actually worked well in my experience. I'm sure keyboard and mouse would ultimately be faster, but it was fun feeling like you were a fighter pilot with lasers.
- jasonwatkinspdx 4y agoI used a joystick as well. The big advantage is I could control all 6DOF simultaneously without moving my fingers. Players who couldn't do that were definitely at a disadvantage when things got really chaotic as the automatic roll feature didn't work particularly well. You could do a 6D circle strafe vs them and tuck into a blind spot where they couldn't get back on aim to you without adjusting roll with a little pause/hitch in their movement. I used the hat to switch weapons and such. My friend used roughly the same idea with a trackball, which was probably even better.