4 ms·
QuakeWorld had perfect TCP/IP, actually still one of the best netcodes in a game IMO. Reminds me of trying to get coax LANs set up correctly though, and how eve
by sjm 4y ago
QuakeWorld had perfect TCP/IP, actually still one of the best netcodes in a game IMO. Reminds me of trying to get coax LANs set up correctly though, and how everyone's ping would spike when someone was leeching files during games.