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and then they had this weird idea that a successful strategy game should abandon everything and, instead, should become a micromanagement game with very little
by rvnx 4y ago
and then they had this weird idea that a successful strategy game should abandon everything and, instead, should become a micromanagement game with very little possible automation (the builders system instead of workers)
- the_only_law 4y ago> and then they had this weird idea that a successful strategy game should abandon everything and, instead, should become a micromanagement game with very little possible automation See also: Victoria 3