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This is how I want them to use AI in the coming game: give me a prompt to ask questions about my civilisation and everyone else's. * Which one of my industrial
by peraspera 4y ago
This is how I want them to use AI in the coming game: give me a prompt to ask questions about my civilisation and everyone else's.
* Which one of my industrial zones has no workshops yet?
* What luxury resources am I receiving via trade? And with which players?
* What bonuses am I getting from the wonders I've built?
I can get all that information myself, but it takes a lot of clicking around - provided that I remember where to source it. Make it a Q&A, and playing the game will feel much less like working with spreadsheets.
- Linosaurus 4y agoThat’s a really good fit, seems chat AIs would be really good at it. Next we’ll have a game where that’s the only interface for this information, and enemy spies makes it lie to you.
- acdha 4y agoThat would be really neat if you could use that to have advisors who don’t feel so pointless - let you give instructions, perhaps with a confirmation rather than having to micromanage the things which don’t matter as much (“build x, y, and z in cities which have lots of culture and aren’t near the border”).
- BlueTemplar 4y agoWe use spreadsheets because they are extremely good for this, what you suggest seems like a downgrade (at least for those examples). I would prefer more open games so that it's much easier to run queries like this myself.