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I bought the original when it came out and, together with Master of Orion, it ate so much of my life that it added a year to my time at university. Since then
by jasonkester 4y ago
I bought the original when it came out and, together with Master of Orion, it ate so much of my life that it added a year to my time at university.
Since then I've bought every new Civ as it came out and maybe played through two or three games before abandoning it. None of them capture the original, but rather just add more and different crap to micromanage. They're just not fun.
The big exception is Alpha Centauri, which is essentially a Civ 2 remake with good automation of the boring stuff. Over the years I've probably played that even more than the original.
The other surprising exception is Civilization Revolution 1 for the iPad. It stripped out manual terrain improvement entirely and left a really fun game behind. Sadly because it's in the apple ecosystem you can't get it anymore. It only runs on iOS 8 and below, and has been replaced in the store by Version 2 With Microtransactions and Pay To Win. I keep an old ipad on life support just to play it.
But yeah, the mainline Civ games have been (for me) a chance to pay $60 every few years, get excited, and be disappointed.
I think I might finally break out of my cycle with this one.
- xref 4y agoI dunno, just based on how much studios believe they need to deliver in a AAA title. You seem like you’re craving a simpler experience than the enormous budget and revenue expectations dictate will get created.
- jasonkester 4y agoYeah, they kinda screwed themselves by getting the first one perfect. The ideal sequel would be "Civ 1, with new graphics and better automation". Then iterate on that every few years.
- zem 4y agofreeciv might scratch that itch a little
- ido 4y agoHave you tried Polytopia[0]? [0] https://polytopia.io/ https://polytopia.io/
- rob001 4y agoI wondered if anyone would bring it up. Polytopia other than csgo is the only game I really play anymore. It's essentially civ distilled into a perfectly cruftless experience. It's also perfect for multiplayer, as it works beautifully on phones (less friction to take a turn) and you can easily jump into 24-hour turn limit games. I'm not sure the civ guys can come up with something to compete with it. The recent games were so bloated and everything dragged on to the to point you'd just lose interest mid game, or quit before an inevitable victory/loss in the late game. Also I'm not sure what you could do to improve Polytopia to make it a better game, except adding multiplayer team games.
- herewulf 4y agoCiv V improved a lot on warfare. There's not a lot of depth to stacks upon stacks of the same units.
- BlueTemplar 4y agoNo, it was a big downgrade. It wrecked game balance, and the AI was incapable to deal with the new system... all while the worst issues with stacks had been solved years ago in Alpha Centauri ! Just because new players didn't know how to scout and/or that artillery does collateral damage to stacks...
- Andrew_nenakhov 4y agoCivilization II was great. It didn't break anything and in some areas it was better than the first one. Other sequels were meh, the only good feature is borders creep that prevents other players from building cities on your territory.
- nicolas_t 4y agoYes as much as I have found memories of the first Civilization, I'd still say Civ 2 is my favorite followed by Civ IV. Alpha Centauri is still my favourite of them all though.
- beebeepka 4y agoI keep buying them but I only ever liked civ IV. Stealing cities with culture was so much fun. They also had Spock do the voice acting. What a phenomenal game. Literally the only turn based strategy I like
- MrBuddyCasino 4y ago> None of them capture the original Same for me, though I couldn't exactly pinpoint why - maybe its the simplicity?
- lock-the-spock 4y agoThe free Unciv (available on Play and F-droid) is a great alternative for on the go. Simpler and less focus on graphics. Great little game
- as_bntd 4y agoCivilization Revolution was great! It was the first Civ I ever played.
- badpun 4y ago> Since then I've bought every new Civ as it came out and maybe played through two or three games before abandoning it. None of them capture the original, but rather just add more and different crap to micromanage. They're just not fun. On the contrary, they add a whole new strategic dimensions to the game. In Civ I you had what, two victory conditions (Domination and Science)? In Civ V, you have also Cultural Victory (producing much more tourism than every other civilization's culture) and Diplomatic (getting most of the city states on your side). This is not "crap to micromanage", but more like changing the game from 2D chess to 3d chess. Not to mention, the one unit per tile limit in Civ V makes combat much more tactical and interesting (combat is no longer just about quantity).
- mnd999 4y agoThey’ve all been a bit crashy as well. Nothing worse than a 2 hour session ending in a crash and losing everything.
- mihaaly 4y agoI disagree! Those "crap" to micromenege are the different aspects brought in that form essential context of a civilization left out before, all thing like commerce, culture, religion are of an essence normally but left out due to simplifications before. Yes, they make the game complex for some and takes time learning how those affect the outcome and how to find the balance in a particular situation (geography, civ characteristics, opponents, mistakes made earlier, etc.) but it very well worths the effor in each, it is a good game tinkering with aspects other than how to hit opponents hard, leveraging other characteristings than pure power. Not all changes are welcome by me either throughout the years, the top view of 1 is well enough for this game, the video card eating cirlcling seagulls over fishing boats in 3D are a bad joke, laughable, and all such like animated time delaying combats, waste of efforts for superficial nothings bloating the game unnecessarily. Not all aspects work too well either, like spying in 5, could use some improvements. All changes brought in some good and interesting. And it is good if can turn off some if you feel so (and one can). I stopped at 5. The 6 I found just weird (probably feeling the same like you did with all after the 1). Going back to 1 is sooo booring now! Will be curious what the 7 brings, but cautiously, first looking at gameplay of others, not buying if it is obviously not my cup of tea.
- lmz 4y agoCivilization Revolution was also released for the Nintendo DS, which should be easier to get a copy of and emulate.
- yread 4y agoYeah I played some games in 6 and became nostalgic of 2 and Alpha Centauri too. Recently, I decided to just conquer everyone mid game and as i was capturing one of the last cities suddenly bam Defeat. Apparently as I was capturing their cities their religion was spreading (how does that make sense? Did Mongols become Zoroastrian? Did Islamic conquests bring Christianity to Saudi Arabia?) and they reached religious victory
- Delk 4y agoI think Civ V in particular reduced micromanagement in certain respects to a degree where I now often find SMAC becoming tedious towards the end game. The main reason is the massive reduction in the number of cities and units in Civ V due to their high maintenance costs, and making individual cities matter more. Since owning lots of cities essentially comes at relatively little cost in the older Civ games, towards the end the AI will have spammed cities in just about every nook and cranny. (The addition of sea bases in SMAC seems like an interesting addition at first but accentuates this problem.) In SMAC the relationships with some of the AI leaders also tend towards more or less perpetual war which, with the high number of cities, I find frustrating since striking down or conquering a chronically belligerent neighbour requires capturing (or razing) a ridiculous number of individually insignificant cities. Shifting the maintenance costs of units from individual cities to gold paid from the treasury also reduces micromanagement of those unit costs. Having cities defend themselves at some level without having units stationed also reduces the need to micromanage their defences in some cases. I haven't played the first Civ that much but I played a lot of Civ II, and I think it suffered from some of those issues as well. It's true that some of the changes in later Civs do also add further micromanagement. The archaeologists added in Civilization V: Brave New World require going all over the world (and generally hand-holding them), and the entire mechanic seems like a bit of an odd but more or less compulsory detour in the game. And optimizing the great works stuff in general quickly turns into micromanagement. Dealing with e.g. city-states and their quests also introduces some of it, although they also add another (potentially interesting) strategical conduit to the game. With that said, I still find SMAC to be one of the best games in the series, and there will always be a place in my heart for Civ II.
- chongli 4y agoI think Civ V in particular reduced micromanagement in certain respects to a degree where I now often find SMAC becoming tedious towards the end game. The main reason is the massive reduction in the number of cities and units in Civ V due to their high maintenance costs, and making individual cities matter more. I really didn't like that about Civ V. It totally destroyed the mood of the game. No longer was it about building a great empire. It essentially became turn-based Warcraft. I want a game that lets me build even larger empires with more cities than Civ 1. To cut down on micromanagement the game needs smart tools for automation and delegation. It seems like with Civ V onward they pushed the game farther and farther away from SimCity and toward The Sims. That's fine. Lots of people love The Sims. But I prefer SimCity.