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I read an interview a while back with a game developer who was asked why video games have historically had so much fighting and he responded with "it's easy to
by dangoldin 4y ago
I read an interview a while back with a game developer who was asked why video games have historically had so much fighting and he responded with "it's easy to write." Take away is that as AI improves we will move to a world where conflict in video games will be very different - your example but also imagine being able to actually have to argue/convince characters in games using free form speech.
- corbulo 4y agoExactly! Imagine word choice making the difference. Looking not too strong nor too weak. It would make for a really compelling game. Given Civ's AI track record my hopes are high but expectations low.
- XorNot 4y agoA large language model tied into a Civilization game as the game's diplomacy engine would be a hell of a thing.
- hypertele-Xii 4y agohttps://en.wikipedia.org/wiki/Fa%C3%A7ade_(video_game) https://en.wikipedia.org/wiki/Fa%C3%A7ade_(video_game)
- StanislavPetrov 4y agoThou has lost an eighth!
- marginalia_nu 4y agoThat seems like a game that would only be fun for very articulate people. Another huge problem is the extremely questionable affordances in free form speech. Here's an NPC, go talk to them. But about what? Maybe they drop clues. But what if the player doesn't pick them up, or they're distracted and aren't paying attention, or it's been 2 weeks between play sessions and what was this guy's deal again?