3 ms·
Well, you don't really have an alternative for that (short of writing your rendering code with the NDK, as I ended up doing). The overhead of all the crap I ha
by udp 15y ago
Well, you don't really have an alternative for that (short of writing your rendering code with the NDK, as I ended up doing).
The overhead of all the crap I had to do just to get coordinates from Java to OpenGL was downright ridiculous.