2 ms·
Most of the agents in a building are not actually doing anything most of the time; the game has a strict limit of 16,383 moving and 32,767 parked vehicles. Thes
by db48x 4y ago
Most of the agents in a building are not actually doing anything most of the time; the game has a strict limit of 16,383 moving and 32,767 parked vehicles. These numbers were chosen so that the minimum spec computer at time of the initial release would get 60fps. Mods can increase this somewhat, which is usually safe because our computers have gotten faster.
The built–in tools are also somewhat hit and miss, and that is partly driven by what information the game holds on to and what it throws away for increased efficiency. Agents know their destination and chosen route, but they don’t remember where they are coming from. Thus, when you click on a building to show the associated traffic routes it can only show routes with that building as a destination.
The exception is service buildings like fire or police; each one supplies a fixed number of vehicles, and in theory the tool could show what all of those vehicles are doing. It still just shows the routes that end at the building though, so you end up seeing just those service vehicles that are going home and people who are going to work at the service building. In principle, mods can fix some of these oversights. I use one that shows what each service vehicle is doing, for example. Another mod that I really like allows you to select a stop on a mass–transit vehicle route (a bus stop or a metro station or a ferry station or whatever) and see where everyone who is currently waiting at that stop is going. Very useful.
That said, I think Cities: Skylines is the best SimCity we’ve ever had. It is everything that SimCity 2013 should have been. I recommend it to everyone, but especially people who ever enjoyed a game of SimCity, or has enjoyed any city builder of any stripe, or who think that games are only for children.